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- I'm currently working on a game which I have entitled Fleshee 2000.
-
- I have done very little on the actual game coding, but am almost finished
- the editor.
-
- What I'm trying to get to is, I am having small problems dealing with
- screen drawing and saving.
-
- The screen refresh procedure for when you move from one map to the next
- runs at a fairly fast speed, but it is not as fast as I need/want it to be.
- Can someone give me some code to quickly draw 10X10 icons on the screen
- with a grid of 29X15?
-
- Right now I'm using this arrangement (very simple)
-
- (Grid variable is 11)
- (The Map variable is a dimensioned variable for all screen data)
-
- For XPOS=0 to 28
- For YPOS=0 to 14
- Paste Icon XPOS*GRID,YPOS*GRID,MAP(CURMAPX,CURMAPY,XPOS,YPOS)
- Next YPOS
- Next XPOS
-
- Is there anyway to make this display faster? Such as in TechnoVenture (for
- those that have played it)
-
-
- My other problem deals with the saving method I am using. Basically what it
- does is run through each screen and saves each little block. It will run
- fine with about 10 screens or so, but when it is at 100 screens (the max
- for my editor) it takes a horribly long time when it only has to save about
- 41K of information.
-
- What would be the fastest way to save this assuming any map configuration
- from 2X2 to 50X2 and each screen has to save 435 variables?
-
- ------------------------------------------
- - kAOTIc - of Daemonsoft
- ------------------------------------------
- Daemonsoft web site -
- Http://www.globalserve.net/~kaotic
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- Completed Projects: Fleshy
- Work In Progress : SheepFest
- Blood Is Red
- Fleshee 2000
- The Difference Engine
- Normal Day
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